The firm made the gaffe on its own website – showing the unannounced handset as an option in an online app store.
The handset is expected to be announced in July, and have a 4.3inch screen to counter claims the Galaxy S4, which has a five inch screen, is too big.
However, the firm has since removed the listing, and refused to comment on it.
Earlier this month anonymous Weibo user ‘PunkPanda,’ who has leaked photos of unreleased devices in the past, posted pictures of what is claimed to be Samsung’s upcoming Galaxy S4 mini.
The pictures show a handset with a 4.3inch screen next to a full-size Galaxy S4.
It is believed Samsung has developed the handset after claims the ‘full size’ S4, with a 5inch screen, was too large.
The firm has previously created mini versions of its handsets.
It comes after Samsung came under fire after it Galaxy S4 buyers are getting much less storage than they pay for because the device is sold full of ‘bloatware’.
Bloatware includes apps and files that are added to handsets by the manufacturers and networks before they are sold to customers.
The S4, which costs around £550 SIM-free, is advertised as having 16GB of internal storage, yet because or these preinstalled apps, operating system files and network features, this is almost halved to 8.8GB.
Height: 136.6 mm (5.38 inches)
Width: 69 mm (2.72 inches)
Depth: 7.9 mm (0.31 inches)
Weight: 130 grams (4.59 ounces)
Touchscreen: 5in
Pixel density: 441 per inch
Display: 1920-by-1080 pixels
Network speeds: 3G and 4G LTE Lite
Camera: 13 megapixel in back-facing camera, 2 megapixel in front-facing
Voice recognition: Can translate nine languages and utilizes voice-activated tools that can dictate, reply, forward or save text messages
Built-in apps: Video chat; internet browser; Gmail; Google Talk, Google Play Store; infrared LED; Google Maps; YouTube
Processor: 1.9GHz quad-core processor or 1.6GHz octa-core processor
Internal memory: 16GB; 32GB; or 64GB
Other memory: Data stored in Samsung’s HomeSync – a household cloud service
Battery: 2,600 mAh
Operating system: Android 4.2.2 Jelly Bean
Height: 123.8 mm (4.87 inches)
Width: 58.6 mm (2.31 inches)
Depth: 7.6 mm (0.3 inches)
Weight: 112 grams (3.95 ounces)
Touchscreen: 4in
Pixel density: 326 per inch
Display: 1136×640 pixels
Network speeds: 3G and mobile 4G
Camera: 8 megapixel in back-facing camera 1.2 in front-facing
Voice recognition: Siri upgraded to allow spoken recommendations for films or restaurants. Possible to update Facebook status by voice command
Built-in apps: FaceTime; video editing; Safari internet browser; email; Apple maps; no YouTube as standard
Processor: A6 chip said to be twice as quick as A5.
Internal memory: 16GB; 32GB; or 64GB
Other memory: Purchases stored in Apple’s iCloud servers
Battery: 1,400 mAh
Operating system: Apple iOS 6
Samsung finally pulled the curtains back on the Galaxy S 4, its next flagship Android smartphone, at an event in New York today.
In addition to bumping up the size of the screen from 4.8 inches to 5 inches, the guts of the device also received a significant boost — putting it ahead of the major competition in many technical aspects.
Granted, we haven’t seen the Apple‘s AAPL +0.96% next iPhone model for 2013, but for the time being the specifications of the Galaxy S 4 are a significant upgrade.
In addition, the device also sports some new software features not seen in the competition, like the ability to interact with the phone using eye movement and hand gestures without touching it.
The Galaxy S 4 will be available late April on most major U.S. carriers, and will run the most recent version of Google‘s GOOG -0.46% Android operating system, called Jelly Bean.
In the meantime, here are how the specs compare with its predecessor and the iPhone 5:
Carriers
Like the iPhone 5, the Galaxy S 4 will be sold at the major U.S. carriers, as well as at U.S. Cellular and Cricket.
Screen resolution
Galaxy S 4: 1920 x 1080 pixels
iPhone 5: 1136 x 640 pixels
Galaxy S III: 1280 x 720 pixels
Pixels Per Inch
Galaxy S 4: 441 ppi
iPhone 5: 326 ppi
Galaxy S III: 306 ppi
Processor
Galaxy S 4: Qualcomm Snap QCOM -0.28%dragon Fusion Pro, 1.9 GHz quad-core processor; or Samsung Exynos 5 Octa, 1.6 GHz quad-core + 1.2 GHz quad-core processor (chip depends on market)
iPhone 5: Apple A6, 1.3 GHz dual-core processor
Galaxy S III: Qualcomm S4, 1.5 GHz dual-core processor
Display size
Galaxy S 4: 5 inches
iPhone 5: 4 inches
Galaxy S III: 4.8′ inches
Weight
Galaxy S 4: 4.59 oz
iPhone 5: 3.95 oz
Galaxy S 3: 4.69 oz
Memory
Galaxy S 4: up to 64 GB. 2GB RAM
iPhone 5: up to 64 GB. 1GB RAM
Galaxy S III: up to 64 GB. 2GB RAM
Camera
Galaxy S 4: 13 megapixel rear, 2 megapixel front
iPhone 5: 8 megapixel rear, 1.2 megapixel front
Galaxy S III: 8 megapixel rear, 1.9 megapixel front
Video Capture
Galaxy S 4: 1080p
iPhone 5: 1080p
Galaxy S III: 1080p
Battery
Galaxy S 4: 2,600 mAh
iPhone 5: 1,440 mAh
Galaxy S III: 2,100 mAh
Price
The iPhone 5 and Galaxy S III start at $199 on contract. The Galaxy S 4 has not been priced yet.
The deal, which combines Visa’s payment expertise and Samsung’s mobile technology, will allow financial institutions to use the Visa Mobile Provisioning Service to securely download payment account information to NFC-enabled Samsung devices.
Additionally, the Visa payWave applet will be loaded onto Samsung devices featuring Near Field Communication (NFC) technology, turning the smartphones into contactless payment options.
“Samsung devices enabled with Visa payment functionality will no doubt be a powerful product offering — especially in markets where paying with a mobile device is becoming commonplace,” Jim McCarthy, Visa’s global head of product, said in a statement. “However, the key to making mobile payments broadly available all over the world is to offer financial institutions a secure way to provision millions of smartphones with payment account information … and that is exactly what Visa and Samsung are ready to deliver.”
The two companies have worked on mobile payments before. They partneredin May 2012for a limited-edition Galaxy S III smartphone for athletes and trialists competing in the summer’s Olympic games. The specialized phones came with Visa’s payWave technology for users to wave their device at the register to check out at participating London retailers.
The technology was introduced only three months earlier, when Visa inked a deal with Oberthur Technologies to bring payWave to mobile phones.
According to TechCrunch, the Galaxy S IV will be the first phone to include the Visa technology. Samsung plans to unveil the device at a New York City press event on March 14.
Dr. Wom-Pyo Hong, president of Media Solution Center at Samsung, called Visa a pioneer in NFC devices, adding that the phone maker is again leading the way for NFC-based mobile payments.
“The partnership with Visa represents a step towards a global mobile payment platform,” Hong said in a statement. “We believe that we have a strong value proposition for financial institutions that will ultimately allow consumer choice in NFC payments.”
NFC has yet to really pick up steam in the U.S., though ABI Research expects 1.95 billion NFC-enabled devices to ship in 2017.
Visa is demonstrating its payWave feature and Mobile Provisioning Service during this week’s Mobile World Congress in Barcelona.
For more, see PCMag’s What is NFC, and Why Should You Care?
PHABLETS 4 EVER
It’s a move dusted with mad genius: Why not release a phone so gigantic that many people can’t even hold it up to their ear without using two hands? That’s Samsung’s Galaxy Note 8, which was just unveiled at the Mobile World Congress in Barcelona. The Note 8 is either the world’s largest phablet or an 8-inch tablet that just happens to be able to make calls.
Samsung seems to recognize that the logic of this device might not compute in the US, where the Note 8 will be released in a WiFi-only version that can’t be used as a phone. Stateside, this version is aimed directly at Apple’s 7.9″ iPad Mini, which has been a breakout hit for Apple.
But in the rest of the world, Samsung’s comically huge phone makes sense. As I’veoutlined before, for consumers in emerging markets with limited budgets, it doesn’t make sense to spend money upgrading two separate devices—a phone and a tablet—when a phablet is a good-enough solution to both needs.
What’s more, as improbable as it might sound given how absurd people will lookwhile making calls on the Note 8, giant screens have become status objects unto themselves. One recent survey by T-Mobile indicated that 77% of consumers would prefer smartphones with screens larger than the one found on the iPhone 5. In a world in which staring at our phones has become a global pastime, some consumers like having the biggest, flashiest “phone” in the room.
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Thursday September 27, 2012 1:47 PM By Keiko Morris
Microsoft opened its first Long Island store on Friday 28th of Sept, continuing its push to connect with customers by providing a hands-on, face-to-face experience.
The store, at Walt Whitman mall in Huntington Station, takes its bow with a grand opening at 11 a.m., followed by celebrity performances by John Legend and Taio Cruz in the evening. Hall of fame running back Curtis Martin will be playing Kinect…
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Managing Editor, Mobile Commerce
Topics: Amazon, Amazon.com, Best Buy, m-commerce, Mobile,mobile commerce, mobile comparison shopping, mobile in-store, mobile statistics, Target, Wal-Mart Stores
It’s a store retailer’s worst mobile commercenightmare come true. 29% of consumers who use a smartphone to research a product while in a retail store end up purchasing the item online, many fromAmazon.com Inc., according to a new study by market research firm ClickIQ.
Of consumers who used a smartphone to research in-store and then purchase online, 55% were men and 45% were women, says the survey of 406 U.S. consumers who have researched a product while in a store and purchased that product.
For store merchants wandering their aisles watching shoppers on smartphones, age is a key indicator of who is comparing products and buying online. 26% of consumers age 30-39 and 25% age 18-29 recently used a mobile device to research a product while in a store. The numbers fall drastically from there with only 12% of those age 40-49, 6% age 50-59 and 2% age 60 or over researching products in a store using a mobile device.
Some big retailers are being hit the hardest by this m-commerce activity. Respondents possibly visited more than one retailer but the study shows that the retailers most frequented for research were Best Buy Co. at 36%, Wal-Mart Stores Inc. at 30% and Target Corp. at 29%.
To find out what happened after the in-store research was complete, survey respondents were asked to state where they eventually purchased the product they were researching. Best Buy did the best job of retaining the sale. 35% of those that researched at Best Buy ended up purchasing at the Best Buy store with another 14% purchasing at BestBuy.com. However, 21% purchased the product from Amazon.com. The rest did not purchase. Of those that did their research at Target, 29% purchased at the Target store, 8% purchased at Target.com and 21% purchased from Amazon.com. Wal-Mart retained 26% who purchased at the Wal-Mart store and 10% who purchased at Walmart.com. Wal-Mart lost 24% to Amazon.com.
When respondents were asked why they made the purchase where they did, an overwhelming 67% stated price as the determining factor. Lagging behind are availability at 14%, product features at 8%, free shipping at 7%, and already at the store 4%.
Amazon.com is No. 1 in the Internet Retailer Top 500 Guide. Best Buy is No. 11, Target is No. 22 and Walmart.com is No. 6.
Árni Rafnsson
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The week before Christmas was a big one for J.J. Abrams and his production company, Bad Robot, with the wide release of “Mission Impossible: Ghost Protocol.” which quickly gave Bad Robot the bragging rights to the biggest hit of the holiday season. But the week was also notable for another landmark: Bad Robot is now in the iPhone app business.
In an e-mail interview, Abrams called Action Movie FX the first of a “slew” of “cool projects” that his Bad Robot is working on in the interactive space.
“I think it should be noted that this is the first time I have used the word slew,’” the filmmaker noted, adding that the endeavors include “movies, some TV shows or books, some short-form filmed and animated projects, some music and some apps.”
The app was financed by Bad Robot and overseen by Andrew Kramer, the visual effects wizard whom Abrams plucked from his website, Video Copilot, to work on the opening credit sequences of the Fox series “Fringe” and the 2009 feature film “Star Trek.” He and Bad Robot executive David Baronoff worked on the app with a small team of outside programmers for about two months.
“I just loved the idea that people could add high-quality visual effects to their footage, all with a phone they already carry with them,” Abrams said of the app.
Kramer said the biggest challenge was getting the app to track moving images while also making the interface as foolproof as possible. “We went through so many different versions while wondering, ‘How are people going to use this app? Should we have director’s notes? What about on-screen tips?’”
“Action Movie FX” debuted Dec. 22, and surged to No. 1 on the list of most downloaded free entertainment apps and since then it ranked consistently among the top 25 free apps of all kinds.
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„Við ætlum að vaxa eins hratt og við getum í New York,” segir Sandberg.
Auk þess verða fleiri verkfræðingar ráðnir til starfa í höfuðstöðvum Facebook í Palo Alto í Kaliforníu og í Seattle.
Notendur Facebook eru yfir 800 milljónir talsins í heiminum. Fastlega er gert ráð fyrir að Facebook fari á markað á næsta ári en um þrjú þúsund manns starfa hjá Facebook í dag.
Nú starfa um 100 á skrifstofu Facebook í New York en Sandberg neitaði að upplýsa hversu margir nákvæmlega verða ráðnir til fyrirtækisins í New York.
Posted 17 November 2011 14:24pm by Arianne Donoghue
As Econsultancy highlighted earlier this month, Google has introduced the most significant changes to its PPC algorithm for some time.
We’re all aware of how important click-through rates are in determining your Quality Score but Google’s recent update now places greater emphasis on the importance of landing pages.
Alongside the undoubted effect such pages can have on improving conversion rate we’ve compiled Top Ten Tips for anyone looking to either build or choose the best possible landing pages for their campaigns.
We like to use the phrase, “think humans and the robots will follow”. This means providing the best possible experience for your users in terms of site navigation and usage etc.
Speed is becoming a growing factor not only in the Google algorithm (see this post from Matt Cutts last year) but tests by Google and by Amazon indicate users are increasingly using speed as a determining factor in where to purchase.
You can see how fast your site loads on Google’s Developers site.
Get someone impartial to take a look at your site, what does it communicate in the first three to five seconds? Does it give a feeling of trust? Is your brand immediately obvious? What about purpose?
Without these things being clear you’ll struggle to achieve the conversion rates you want.
Are you using call-to-action buttons and images to make it clear what you want the users to do? Do you want them to call you, send an enquiry, make a purchase or all three?
Clarity on the desired action will help maximise conversion rates and make your site more effective.
Once you’ve made it clear to users what you want from them, make it easy for them to take that course of action. If you want them to buy something, make the purchase journey as simple and straightforward as possible by making calls to action obvious, keeping the basket/checkout process hassle-free and ensuring that any other information they might need (such as returns, FAQs etc) is easily available.
Be sure to think about what users might have had in mind when they clicked on your ad. Did you promise a special offer? A certain product? Make sure that you confirm whatever expectations might have been set before.
Disappoint them and they will be sure to leave.
From keyword, to the ad, through the landing page, your messaging and tone of voice must be consistent. This will help very early on to build trust and set expectations, improving the possibility of conversion.
Always be as specific as possible. If the user is searching for a particular product then deep-link them to specific product pages. Admittedly, this is not always possible, but the ability to save user’s valuable clicks will reap rewards.
The fewer clicks it takes to get to a conversion, the more conversions you’ll get.
Of course, the K.I.S.S. principle was always going to feature somewhere. Finding a balance between this and tip seven is tricky but, it can be done. Don’t worry about filling every available space.
Sometimes leaving the important elements with room to stand out is the best design decision you can make.
Trial the use of dynamic keywords on your landing page. This allows you to get away with creating fewer versions of a page and using a field in the referring URL to populate text on the page.
You’ll then create super relevant pages that can help boost quality score and cut the minimum CPCs required to participate in the auction. After introducing dynamic keywords for one of our clients we’ve found that the average minimum CPC was cut by half. It also has the added benefit of making your site appear more relevant once a user clicks through.
Be sure to tell your customers why you should buy from them, rather than someone else. It’s not enough to assume that they know – and even if they did, a reminder of your USPs and stand-out qualities is no bad thing.
Of course, this list isn’t exhaustive but, when you start to get things right the results will be obvious. Allied to improvements in conversion rates, the cost savings generated via relevancy and improved Quality Scores will have the combined effect of making your campaigns exponentially more efficient.
If you have any other tips to share we’d love to hear them.
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The final word on Steve Jobs comes from his sister, the novelist Mona Simpson. Simpson remembers her brother as a man motivated by love and beauty, who threw himself into everything — even his final moments — with remarkable energy. “He was working at this, too. Death didn’t happen to Steve, he achieved it,” she writes.
I grew up as an only child, with a single mother. Because we were poor and because I knew my father had emigrated from Syria, I imagined he looked like Omar Sharif. I hoped he would be rich and kind and would come into our lives (and our not yet furnished apartment) and help us. Later, after I’d met my father, I tried to believe he’d changed his number and left no forwarding address because he was an idealistic revolutionary, plotting a new world for the Arab people.
By then, I lived in New York, where I was trying to write my first novel. I had a job at a small magazine in an office the size of a closet, with three other aspiring writers. When one day a lawyer called me — me, the middle-class girl from California who hassled the boss to buy us health insurance — and said his client was rich and famous and was my long-lost brother, the young editors went wild. This was 1985 and we worked at a cutting-edge literary magazine, but I’d fallen into the plot of a Dickens novel and really, we all loved those best. The lawyer refused to tell me my brother’s name and my colleagues started a betting pool. The leading candidate: John Travolta. I secretly hoped for a literary descendant of Henry James — someone more talented than I, someone brilliant without even trying.
When I met Steve, he was a guy my age in jeans, Arab- or Jewish-looking and handsomer than Omar Sharif.
We took a long walk — something, it happened, that we both liked to do. I don’t remember much of what we said that first day, only that he felt like someone I’d pick to be a friend. He explained that he worked in computers.
I didn’t know much about computers. I still worked on a manual Olivetti typewriter.
I told Steve I’d recently considered my first purchase of a computer: something called the Cromemco.
Steve told me it was a good thing I’d waited. He said he was making something that was going to be insanely beautiful.
I want to tell you a few things I learned from Steve, during three distinct periods, over the 27 years I knew him. They’re not periods of years, but of states of being. His full life. His illness. His dying.
Steve worked at what he loved. He worked really hard. Every day.
That’s incredibly simple, but true.
He was the opposite of absent-minded.
He was never embarrassed about working hard, even if the results were failures. If someone as smart as Steve wasn’t ashamed to admit trying, maybe I didn’t have to be.
When he got kicked out of Apple, things were painful. He told me about a dinner at which 500 Silicon Valley leaders met the then-sitting president. Steve hadn’t been invited.
He was hurt but he still went to work at Next. Every single day.
Novelty was not Steve’s highest value. Beauty was.
For an innovator, Steve was remarkably loyal. If he loved a shirt, he’d order 10 or 100 of them. In the Palo Alto house, there are probably enough black cotton turtlenecks for everyone in this church.
He didn’t favor trends or gimmicks. He liked people his own age.
His philosophy of aesthetics reminds me of a quote that went something like this: “Fashion is what seems beautiful now but looks ugly later; art can be ugly at first but it becomes beautiful later.”
Steve always aspired to make beautiful later.
He was willing to be misunderstood.
Uninvited to the ball, he drove the third or fourth iteration of his same black sports car to Next, where he and his team were quietly inventing the platform on which Tim Berners-Lee would write the program for the World Wide Web.
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Steve Jobs 1955 – 2011
Posted by CORY BERGMAN on June 27, 2011
The former CEO of Endemol, the world’s largest independent production house, says social TV is “going to be huge.” The CEO of Hulu calls it a game-changer. And the research firm Futurescape says social TV has “radical implications for the future of television viewing.” Is it just hyperbole, or are real economics in play? There are three arenas where social TV is quickly gaining traction, and all three have the potential to become billion dollar businesses by themselves.
1. Interactive TV at last
Last April, Yahoo snapped up IntoNow for $20 to $30 million, just three months after the TV-listening app made its debut. By encouraging viewers to “tag” TV shows and commercials for rewards, IntoNow is beginning to bridge the last mile of television, bringing interactivity to TV commercials — a task that interactive TV companies have tried for a decade. This month the music-listening app Shazam landed a $32 million funding round to expand its push into TV to reward users for tagging commercials, and other startups, like WiO, are quickly pushing into the space.
TV check-in companies like GetGlue and Miso, for example, also have potential if they can move beyond the mobile check-in. “(The) check-in is just the starting point of a conversation about TV but it is not the be-all end-all,” says Miso CEO Somrat Niyogi, who recently opened an app store for Miso’s API. “We believe the social TV experience can exist everywhere.”
Xbox, too, is making strides at connecting viewers to commercials in innovative ways. Last week Xboxannounced that will voice and motion interactivity to commercials — called NUads — for users with the Kinect attachment. “I’m here to say that it will change television as we know it — forever,” explains Mark Kroese, a GM at Microsoft. “I say this because NUads — specifically the Kinect voice and gesture technology that enables them — finally unties the Gordian knot of interactive television, and by extension, interactive advertising.”
Advertisers, programmers and distributors have dreamed of untying the knot — or whatever metaphor you want to use — because billions of dollars are at stake. Imagine knowing who interacted with a commercial and who took action on it. Until now, the only real metric has been TV ratings, and the promise of interactive TV has never reached scale. Too many technologies, set top boxes, cable/satellite operators. But as mobile apps grow in scale, they live seamlessly away from the traditional confines of TV technology and competitive lines. And gaming platforms have crept into living rooms in massive numbers — Xbox Live is television’s largest social network, claiming 35 million members. Mobile apps and gaming platforms have become the bridge.
2. Social TV guides will make you watch even more
That alone is worth billions, but there’s another big economic driver to social TV. Just as DVRs increased television viewing — much to the surprise of many — social TV guides will empower viewers to make smarter choices and discover shows they never knew existed. By measuring what you’ve watched, what you’ve liked, what your friends have recommended and what’s trending overall, social TV guides will make surprisingly-accurate suggestions. Matcha.tv (below) is an example of a social TV guide that’s starting to get close, but it’s just one of as many as a dozen startups in this space.
Just look at how Netflix has increased its business to the tune of millions of dollars through behavioral recommendation algorithms — just wait until they roll out an “extensive” Facebook integration in the months to come, adding social recommendations to the mix. Facebook says its users have “liked” TV shows 1.65 billion times, becoming a natural recommendation engine for TV. Last week, Netflix CEO Reed Hastings even joined Facebook’s board to “take advantage of all the opportunities ahead.”
Beyond Netflix, imagine social TV guides built into every cable and satellite service, every set top box, every connected TV set. They’ll suggest new episodes of your favorite shows, available instantly on demand. Shows your friends recommend. And algorithmic suggestions that make Netflix and TiVo’s current picks look like child’s play. No need to record anything — everything exists instantly. Comcast just previewed (above) a new cable experience that’s the first step in the direction of reinventing TV guides and channel surfing. It’s likely when viewers turn on their TV sets (and tablets) in 3 years, they’ll see a social TV guide startup screen, not a live TV channel.
3. Second-screens become a natural viewing extension
iPad owners spend more time in front of TV with their tablet than any other activity, a Nielsen study found. And tablets are predicted to continue to grow like wildfire, reaching 23% of the U.S. internet population by next year.
No wonder why cable companies, broadcasters, programmers and sports leagues are scrambling to roll out “second screen” apps that tie to TV. Fueled in part by Twitter’s role in providing a real-time social layer over television, these apps are becoming a natural extension of TV programming, both live and on demand. Imagine, for example, downloading an NFL app that provides a rich game program — the same you’d receive at the stadium — along with real-time stats, Twitter chat and multiple live cameras. (The NFL offered something similar, but scaled down, for the Super Bowl.) Second-screen apps are also becoming remote controls, like Xfinity’s new iPad app (above), making your tablet a natural extension of TV viewing.
While there have been anecdotal examples that Twitter has helped drive ratings around TV shows — like Piers Morgan’s last-minute interview with Charlie Sheen — the bigger opportunity will be second-screen advertisements that tie with the broadcast. One of my favorite sponsored apps was the Master’s golf app(above), sponsored by IBM, and there are dozens more. Second Screen Network is an example of a company that’s moving ahead with an ad network that spans all kinds of second screen apps. For viewers who aren’t tagging, checking in, or clicking on TV commercials, second screen ads add another path of interactivity.
That’s why former Endemol CEO Ynon Kreiz told attendees of a TV conference earlier this year to “get up, leave this room” and run to their garages to get to work designing the future of social TV. “Whoever figures it out, will be the next Steve Jobs of this generation,” he said.
Stay tuned to Lost Remote for continuing social TV coverage. Follow us on Twitter, Facebook or sign upfor a daily email of our stories.
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Android No. 1 Smartphone Platform In U.S.
Android leapfrogged BlackBerry in January to become the largest smartphone platform in the U.S., with 31.2% market share, according to the latest comScore data. Android’s three-percentage-point gain from December was combined with a one-percentage-point drop by Research in Motion’s BlackBerry OS to 30.4% to push the Google mobile operating system to the No. 1 spot at the start of 2011.
Apple’s iOS remained the third-most-popular smartphone system, with 24.7% share in January, while Microsoft’s Windows Phone platform trailed further back at 8%, and Palm at 3.2%. Separatefigures released by Nielsen last week also showed Android pulling into the lead for the first time, but in a tighter race in which the Google OS had 29% market share compared to 27% apiece for iOS and BlackBerry.
In either case, it’s clear that Android is eating into BlackBerry’s share in a big way. In the three months ending in January, Android picked up 7.7 percentage points, while BlackBerry’s portion of the market slipped 5.4 percentage points.
Among handset makers, Samsung remained the top company, with almost 25% market share compared to 20.8% share for LG and 16.5% for Motorola. Rounding out the top were RIM (8.6%) and Apple (7%). Overall, 234 million Americans 13 and older used mobile devices in January, according to comScore.
When it comes to usage, text messaging was by far the most common type of non-voice activity, with 68.1% of mobile subscribers texting — the same proportion as at the end of October. Among other kinds of mobile data usage, downloading apps has seen the biggest gain over the three months ending in January, with a 1.6 percentage-point gain to 35.3%.
That still left downloads third, behind texting and Web browsing (37%), but ahead of social networking (25.3%), playing video games (23.7%) and listening to music (16.5%).
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